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Scenario B: On the desk in the Culture Experiment room of the Lab.ģ. Scenario A: In the cabinet in the file room.Ģ. It should ask for the "secondary fingerprint verification." Do it, and the bonus room to the right of the panel should be unlocked. Finally, go to the first floor and find the thumbprint reader. Enter your name as "GUEST" and register your thumbprint. Take it and go to the moth room with the keyboard.
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Find the room on the first floor of the lab where wriggling plant vines are blocking the vent. In the second scenario from the game you have just played, go to the final stage. Use your fingerprint, and the panel should then ask for a second "fingerprint verification." Complete the game, and save the second scenario to any file. Go to the first floor of the lab and find the thumbprint reader panel. Find the keyboard attached to the wall, kill the larvae on it and type your name in on the keyboard as "NEMESIS". In the first scenario, have Leon or Claire use the red lab key card to enter the room with the giant flying moth. The final stage has a bonus room that can be entered through a long but easy process. Overgrown room, with two Lickers x14 (Shotgun)
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In the chemical pool room, across the bridge x7 (Shotgun) In the Sewer, among the bodies x7 (Shotgun) In the Warehouse, down the ladder, on the shelf x8 (Magnum) In the Warehouse, down the ladder, in the back x7 (Shotgun) In the safe room, small table x30 (Handgun) Sub-machinegun, back of Weapon Storage Room, in the lockers (As Ada) Secluded room near elevator shaft x7 (Shotgun) Western Cell Block Corridor, on the table x15 (Handgun) On the roof near helicopter wreck x15 (Handgun) Handgun Parts, small desk near single door library entry **With randomizer on, it may be a Grenade LauncherĬloset at the end of hallway with boarded door x15 (Handgun) Northeastern Corridor, behind stairs x15 (Handgun)ĭesert Eagle Magnum, bunk room, on the nightstand
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Storage room behind teaching room x15 (Handgun)īlack Room, on the filing cabinets x15 (Handgun)Ĭabin, on the desk near the door x15 (Handgun)įile Storage Room, lockable drawers x7 (Shotgun) With randomizer on, the corner near the vending machines, first floor **With randomizer on, it may be Magnum ammo, or Grenade Launcher ammo **With randomizer on, it may be Magnum ammo, orīehind Eastern office, dead officer’s body x15 (Handgun) Shotgun, Kendo Gun Shop, Robert Kendo’s dead bodyīack alley near basketball court, in the van x15 (Handgun)īetween the dumpster and two trash cans x15 (Handgun) Kendo Gun Shop, behind counter near back door x15 (Handgun) Kendo Gun Shop, right side of the glass x15 (Handgun) Weapons and ammunition locations throughout Resident Evil 2. *Sewer Manager’s Diary - Atop of ramp, near sewage control panel Two Blue Herbs – Hallway before Control RoomĮAGLE MEDAL – Atop of ramp, near sewage control panel Red Herb – Outside double doors, to the East KING PLUG – Chained Soldier, Red Jewel input Room PRECINCT KEY (Diamond Key) – Red Jewel Input Room *Secretary’s Diary A – Eastern Waiting Room Red Herb – Small table near double doors, in libraryīISHOP PLUG – Behind warrior plate, in library PRECINCT KEY (Spade) - In the statue, in main hallįirst Aid Spray – S. RED JEWEL - Classroom fireplace (Light fire) **Police Memorandum - Western Waiting Room Red Herb - Behind desk, in main office, Eastern Office Police Station Map - Safe, Eastern Office Green Herb - corner of Eastern Waiting Room This closet contains two outfits for Leon, or one outfit and aīLUE KEY CARD - after you talk to wounded officer **********Obtaining this key allows you access to the locked lockers in theĭark room. Secret Key – On Brad Vickers (If you don’t pick anything up while in the city, runĭown the stairs before entering the police station. *Dario’s Note - Front of the bus, in the briefcase